Whisker President

Meet the Team behind Whisker President

This project is developed as a vertical slice for our capstone game design studio course at UCSC.

How we designed this game to fit externally imposed constraints:

Accessibility

Localization

Game Format

Game Leads


Production Lead: Kirsten Lindblad

Responsible for leading the team towards achieving a scalable goal which includes the game deliverable, using taskflow tools such as Trello to keep track of tasks in order to reach the broader goal. Facilitates communication and discussion while resolving internal disputes.


Design Lead: Michael Law

Responsible for coming up with new and intrinsic design choices that will lead to a better gameplay experience. Documents the shared vision for game for everyone on the team to realize the vision clearly. Consults with tools and engine lead for ensuring design can be integrated into builds and engines.


Engine Lead: Abraham Halim

Responsible for taking charge of the game's engine or platform to build the game and to ensure everyone has enough support to use the engine's capabilities. Finds solutions to problems that occur in the engine and troubleshoots and debugs as needed.


Tools Lead: Samuel Zhang

Responsible for deciding on the main version of engine the team will use, any extensions to support scripting/deployment tasks such as collaborative development or automatic pushing, providing documentation on tool usage, and ensuring all members are following one style guide for written code.


Playtesting Lead: Samip Niraula

Responsible for conducting and facilitating playtests with peers to gather feedback and make necessary changes to game in order to reach better quality demos or final release. Actively researching ways to make the game more testable such as cheat keys or alternative launching mechanisms.


Roles


Contributions

Team